[vc_row el_class=”inner-body-content” css=”.vc_custom_1667212351357{padding-top: 30px !important;padding-bottom: 20px !important;}”][vc_column][vc_custom_heading text=”Pre-requisite(s)” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes” css=”.vc_custom_1667212340866{margin-top: 0px !important;}”][vc_column_text]None[/vc_column_text][vc_custom_heading text=”Recommended Book(s)” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes”][vc_column_text]Cooper, Reimann, And Cronin; About Face 3: The Essentials Of Interaction Design; Wiley, 2007, ISBN 0470084111

 Steve Krug; Don’t Make Me Think!: A Common Sense Approach To Web Usability; 2nd Edition, New Riders, 2005. ISBN 0321344758[/vc_column_text][vc_custom_heading text=”Reference Book(s)” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes”][vc_column_text]Stone, Jarrett, Woodruffe, And Minocha; User Interface Design And Evaluation; Morgan Kaufmann, March 2005. ISBN 0120884364[/vc_column_text][vc_custom_heading text=”COURSE OBJECTIVES” use_theme_fonts=”yes”][vc_column_text]

Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them [ ACM SIGCHI Curricula for Human-Computer Interaction ]. The focus of the current course is to learn diversified domain knowledge of HCI and to work on the practical usability engineering problems. The students will perform Heuristic Evaluation and Thinking Aloud Test on a real website to get hands on experience. At the end, students need to write a brief report about their practical work.

[/vc_column_text][vc_custom_heading text=”COURSE LEARNING OUTCOMES (CLO)” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Course Objectives[/vc_column_text][vc_custom_heading text=”COURSE CONTENTS” use_theme_fonts=”yes”][vc_custom_heading text=”Human Computer Interaction” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_custom_heading text=”The Psychology of Usable Things” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]The Psychopathology of Everyday Things

The Psychology of Everyday Things

The Psychopathology of Computers

Interface Hall of Shame

User Centered Design[/vc_column_text][vc_custom_heading text=”Usability Engineering” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Defining Usability

Usability Evaluation

The Usability Engineering Lifecycle

Planning Usability Activities[/vc_column_text][vc_custom_heading text=”Know the User” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Classifying Users

Research the Frames of Reference

Research the End User[/vc_column_text][vc_custom_heading text=”Usability Benchmarking” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Competitive Analysis

Set Usability Targets

Return on Investment[/vc_column_text][vc_custom_heading text=”Goal-Oriented Interaction Design” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Creating Personas

Defining Goals for each Persona

Defining Scenarios for each Persona

Moving to a Design Solution[/vc_column_text][vc_custom_heading text=”Prototyping” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Verbal Prototype

Low-Fidelity Paper Prototypes

High-Fidelity Paper Prototypes

Interactive Sketches

Working Prototypes

Implementation[/vc_column_text][vc_custom_heading text=”Usability Inspection Methods” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Heuristic Evaluation

Severity Ratings

Guideline Checking

Cognitive Walkthrough

Guideline Scoring

Action Analysis[/vc_column_text][vc_custom_heading text=”Usability Testing Methods” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Preparing for Usability Testing

Six Stages of Conducting a Test

Thinking Aloud

Co-Discovery

Formal Experiments

A/B Testing

Query Techniques

Usage Studies[/vc_column_text][vc_custom_heading text=”Usability in Practice” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Comparison of Evaluation Techniques

Discount Usability Engineering

Differences in Evaluation Practices

Usability Reports

Usability Consulting[/vc_column_text][vc_custom_heading text=”Visual Design and Typography” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Typography

Factors Influencing the Legibility of Text[/vc_column_text][vc_custom_heading text=”Icon Design” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Visual Association

Standard Parts of an Icon

Icon Design Principles

Cultural and International Issues

Do Not Always Use Icons

Iconic Language

The Icon Design Lifecycle

Designing Icons for Sun’s Public Web Site[/vc_column_text][vc_custom_heading text=”A Brief History of HCI” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Early Interfaces

WIMP Interfaces[/vc_column_text][vc_custom_heading text=”MAPPING OF CLOs TO ASSESSMENT MODULES” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes”][vc_column_text css=”.vc_custom_1667212328038{margin-bottom: 0px !important;}”]

Final Exam
Assignments
Surprise Tests/Quizzes
Project
Midterm Exam

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