[vc_row el_class=”inner-body-content” css=”.vc_custom_1666778199141{padding-top: 30px !important;padding-bottom: 20px !important;}”][vc_column][vc_custom_heading text=”Pre-requisite(s)” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes” css=”.vc_custom_1666778185922{margin-top: 0px !important;}”][vc_column_text]None[/vc_column_text][vc_custom_heading text=”Recommended Book(s)” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes”][vc_column_text]Cooper, Reimann, And Cronin; About Face 3: The Essentials Of Interaction Design; Wiley, 2007, ISBN 0470084111
Steve Krug; Don’t Make Me Think!: A Common Sense Approach To Web Usability; 2nd Edition, New Riders, 2005. ISBN 0321344758[/vc_column_text][vc_custom_heading text=”Reference Book(s)” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes”][vc_column_text]Stone, Jarrett, Woodruffe, And Minocha; User Interface Design And Evaluation; Morgan Kaufmann, March 2005. ISBN 0120884364[/vc_column_text][vc_custom_heading text=”COURSE OBJECTIVES” use_theme_fonts=”yes”][vc_column_text]
Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them [ ACM SIGCHI Curricula for Human-Computer Interaction ]. The focus of the current course is to learn diversified domain knowledge of HCI and to work on the practical usability engineering problems. The students will perform Heuristic Evaluation and Thinking Aloud Test on a real website to get hands on experience. At the end, students need to write a brief report about their practical work.
[/vc_column_text][vc_custom_heading text=”COURSE LEARNING OUTCOMES (CLO)” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Course Objectives[/vc_column_text][vc_custom_heading text=”COURSE CONTENTS” use_theme_fonts=”yes”][vc_custom_heading text=”Human Computer Interaction” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_custom_heading text=”The Psychology of Usable Things” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]The Psychopathology of Everyday Things
The Psychology of Everyday Things
The Psychopathology of Computers
Interface Hall of Shame
User Centered Design[/vc_column_text][vc_custom_heading text=”Usability Engineering” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Defining Usability
Usability Evaluation
The Usability Engineering Lifecycle
Planning Usability Activities[/vc_column_text][vc_custom_heading text=”Know the User” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Classifying Users
Research the Frames of Reference
Research the End User[/vc_column_text][vc_custom_heading text=”Usability Benchmarking” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Competitive Analysis
Set Usability Targets
Return on Investment[/vc_column_text][vc_custom_heading text=”Goal-Oriented Interaction Design” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Creating Personas
Defining Goals for each Persona
Defining Scenarios for each Persona
Moving to a Design Solution[/vc_column_text][vc_custom_heading text=”Prototyping” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Verbal Prototype
Low-Fidelity Paper Prototypes
High-Fidelity Paper Prototypes
Interactive Sketches
Working Prototypes
Implementation[/vc_column_text][vc_custom_heading text=”Usability Inspection Methods” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Heuristic Evaluation
Severity Ratings
Guideline Checking
Cognitive Walkthrough
Guideline Scoring
Action Analysis[/vc_column_text][vc_custom_heading text=”Usability Testing Methods” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Preparing for Usability Testing
Six Stages of Conducting a Test
Thinking Aloud
Co-Discovery
Formal Experiments
A/B Testing
Query Techniques
Usage Studies[/vc_column_text][vc_custom_heading text=”Usability in Practice” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Comparison of Evaluation Techniques
Discount Usability Engineering
Differences in Evaluation Practices
Usability Reports
Usability Consulting[/vc_column_text][vc_custom_heading text=”Visual Design and Typography” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Typography
Factors Influencing the Legibility of Text[/vc_column_text][vc_custom_heading text=”Icon Design” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Visual Association
Standard Parts of an Icon
Icon Design Principles
Cultural and International Issues
Do Not Always Use Icons
Iconic Language
The Icon Design Lifecycle
Designing Icons for Sun’s Public Web Site[/vc_column_text][vc_custom_heading text=”A Brief History of HCI” font_container=”tag:h3|text_align:left” use_theme_fonts=”yes”][vc_column_text]Early Interfaces
WIMP Interfaces[/vc_column_text][vc_custom_heading text=”MAPPING OF CLOs TO ASSESSMENT MODULES” font_container=”tag:h2|font_size:20px|text_align:left” use_theme_fonts=”yes”][vc_column_text css=”.vc_custom_1666778170279{margin-bottom: 0px !important;}”]
Final Exam |
Assignments |
Surprise Tests/Quizzes |
Project |
Midterm Exam |
[/vc_column_text][/vc_column][/vc_row]